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PROFILE

lil22gina@gamil.com



At this stage of my life, I can be summed up in four words. The first is PU7—PU stands for parallel universe, and 7 represents the number of strokes in my name's initials. I believe everyone has their own parallel worlds, and in my other six parallel universes, different versions of my life play out every day. The second word is pirate. I believe I was a pirate in a past life, yearning for freedom and vast horizons. Buying a boat is one of my life goals. The third word is love. I always hope those I love and those who love me stay safe and sound. I have my parents' photo tattooed on my body. The fourth word is unique. I enjoy pursuing unique things and aspire to become a unique person myself.



CONTACT
CV





Education
XJTLU(2022-2025)




Skills







MY WORK





Tabletop Role-Playing Game(TRPG)


1. FLOATING ISLAND
High above the clouds lies a skybound archipelago powered by ancient void magic. As daring pilots, players race airships across floating islands, maneuvering through mystical barriers, trading rare materials, and casting magic to outpace their rivals.

Choose your route wisely—will you explore the mineral-rich valleys, strike risky trades in the floating oasis, or blaze ahead on the stormy Skyward Belt? Upgrade your engines, outsmart your foes, and navigate the ever-shifting winds. The skies are wide—but only one pilot will soar to victory.



UNREAL ENGINE GAME DEMO : https://youtu.be/JWFbqYrDvJ8?si=N928DaI8h5zouQqM


2.  Love deficit
This project is a narrative exploration game developed with Unreal Engine, centered around the mysterious past and present challenges of a "unique school." Players assume the role of a young volunteer who has just arrived at the school. Through interactions with the headmaster, students, and staff, they gradually uncover the conflicts and secrets behind the school's operations.

The game's narrative draws from actual experience, addressing complex issues such as insufficient educational resources, the psychological development of rural children, and corporate involvement in public welfare.



booklet


3.  RE - ENCHANTMENT
I want to build a "natural world" to "Re-enchantment" the world, to reintegrate man and nature, to make the two connected, and to make readers realise that both nature and mankind are connected as a whole through the arrow of time. I will divide the book into three parts: the living environment, the commuting environment, and the working environment. I will use the Tifinagh language as a basis for adapting the language symbols to fit the theme, focusing on Deep Ecology, Biophilia, and the Re-enchantment of the world to create a framework for the future of the world through the research of biotic symbiosis and the structure of the city.

Through this book, I hope to break the idea that people think of cyber cities when they think of the future world, to build up the idea of integration with the world, to have an empathetic mindset towards our own surroundings, and to aspire to a better future world





4. Test Project
Ian Hamilton Finlay, An Urn for Novalis
1997/98

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5. Test Project
Joseph Beuys, Laßt Blumen sprechen
1974
5-7/8 x 4-1/4 inches
offset lithograph on paper

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6. Test Project
Emily Harvey
EARTHLY WORKS, 1988

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7. Test Project
Wie Venedig Sehen
Lothar Baumgarten, 1984

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8. Test Project
Exhibition invite postcard
Alfred Jensen, 1991
Pace Gallery  

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